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Diablo MuOnline - Characters: Dark Wizard

 

 
 

Dark Night / Blade Knight
Dark Wizard / Soul Master

Dark Wizards study the mystical arts, crafting the elements of nature into powerful spells such as Fireballs, Aquabeams, and even Ice Storms. They have the highest Energy of all the character classes.







 

 

 

 

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life/HP
5 18 18 15 30 60
Mana AG SD Life Per Level Mana Per Level SD Per Level
60 21 99 1 2 0.5

 

 


Spells
Fire Ball:

Low Level Dark Wizards can master this basic spell easily. It can be bought in NPC stores.

Req: 40 Energy
Mana: 3

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Power Wave :

A wave of force. This spell moves under the ground hitting enemies with an unearthing blow. Basic Low level spell can be bought in NPC stores.

Req: 57 Energy
Mana: 5

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Lightning:

Lightning can move enemies shocking and tossing them around. It can be bought in NPC stores.

Req: 72 Energy
Mana: 15

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Teleport:

Teleport allows you to warp short distances anywhere within the screen, evading attacks or even bypass walls. NPC’s store item.

Req: 88 Energy
Mana: 30

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Meteor:

Meteor rocks from the sky fall on your enemies with a deadly fiery impact. It can be bought in NPC stores.

Req: 104 Energy
Mana: 12

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Ice:

Ice can freeze enemies, slowing their movement and the speed of their attack giving you a chance to catch or even run away from a fight.

Req: 120 Energy
Mana: 38

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Poison:

Poisonous vines that uproot from the ground under your enemies feet. Poison your enemy with sickness that stays with them for a limited time doing percentage based damage, until it wears off or is cured.

Req: 140 Energy
Mana: 42

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Flame:

A pillar of flame that engulfs your victim causing continuous damage to everything it touches.

Req: 160 Energy
Mana: 50

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Twister:

Twister spins your enemies out of control while causing damage to anything in its path.

Req: 180 Energy
Mana: 60

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Evil Spirits:

Wizards summon the spirits of the undead, this spell uses these evil spirits damaging and devouring enemies in the screen

Req: 220 Energy
Mana: 90

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Hellfire:

Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.

Req: 260 Energy
Mana: 160

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Aquabeam:

This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.

Req: 345 energy
Mana: 140

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Cometfall:

Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.

Req: 436 energy
Mana: 150

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Inferno:

A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.

Req: 578 energy
Mana: 200

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Teleport Ally:

This spell can be used to teleport a party member to you when they get into difficult situations.

Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45

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Soul Barrier:

A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.

Req: 509 energy; 1st Quest Completed
Mana: 70

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Ice Storm:

Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.

Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5

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Decay:

A powerful blast of putrid poison, that could easily poison players to the point of death.

Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7

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Nova:

The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding  mobs and players alike.

Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45

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